Warboss - Mega Armour, Attack Squig, Cybork Body, boss pole. = 130 pts
5 Nobs, 'Eavy Armour, 1 Power Klaw, 4 Big choppas, 5 Twin-linked Shootas, Waaagh Banner = 210 pts
1 Looted Tank, 2 rokkit launchas, red paint job. grot riggers, reinforced ram = 70 pts
30 shoota Boyz, 3 big shootas, Nob with Powerklaw+Boss pole, 'Eavy armor, shoota = 240 pts
2 Big gunz, Lobbas = 50 pts
Dakkajet, additional twin-linked supah shoota, flyboss, red paint job =135
11 lootas - mek boy = 165
1000 pts
As usual, my warboss and nobs go in the looted tank. The warboss got mega armour this time, I usually just go 'eavy armor and cybork body, and it's usually enough. But because of that Blood Angel librarian and his force staff I'm upgrading to lower chances of getting insta-killed.
The Nobs get some new gear as well, I usually just run all with 'eavy armour and one nob with a PK. This time they all get twin-linked shootas, and Big choppas (except the PK guy, he's solid). This will give them more firepower before an assault or in case they get assaulted somewhere down the line. And because the Warboss also has a twin-linked shoota, it'll be 12 s4 shots with re-rolls before the charge, that should put a tiny dent into whatever the target is. Especially if it's not MEQ's (marine equivalent).
They get one less attack in close combat though, so I might as well get em a big choppa then to make up for it. And a Waaagh-banner for +1 ws. On the charge with 5 nobs it'll still be 16 ws5, s7 attacks and 4 more which are ap2 and s9! And then you add the warboss to that mix with 6 attacks on the charge, ws6 because of the Waaagh-banner, s10, ap2 and they should chew through anything really. Heck I should win most challenges as well (I'm looking at you, Librarian!).
the Looted Tank got a slew of upgrades because I had a few points to spare. Normally I just give it two big shootas for fire support, and maybe a reinforced ram in case I need to go through terrain or 'Don't press dat' and involuntary go through it. This time I gave it 2 rokkits which could almost be better becaue the 2 big shootas normally don't do much, and this might at least take out an extra marine, or I could try to pop a tank or a transport to help my warboss out before an assault. Red paint job is nice because you really want to get stuck in, grot riggers can also help getting things moving again, unless it gets blown up first. Too bad it can't repair and start moving in the same turn...
I went full Waaagh-tard and brought 30 boyz this time, all with shootas and 3 big shootas for even more dakka, the Nob even got 'eavy armour because, again, I had points to spare.
I'm also finally gonna try out the Lobbas, I read Ork Big Gunz are pretty good at lower points battles, and I'm generally just hoping for some fun with these guys.
I was gonna try out another flyer, like the burna bomma, but since it's very anti (light) infantry focused, and everything else is as well... I'm gonna try it out some other time. Instead I brought the Dakkajet again, it's way more reliable, even if it only has s6 shots. (the other two planes can't even match that!)
11 lootas with a mek (10 lootas, 1 mek), for that 5+ cover save mostly. which is nice if you can't get it from the terrain in your deployment zone, and even if you can this just gives you some more freedom in the placement. I'm also a fan of the kustom mega-blasta, it's just too bad it doesn't have the same range as a Deff gun. but if thing get too close the lootas get to pack some extra punch to scare the enemy off with at least.
Taktikz
My Tactic is pretty Orky I suppose. Rush forward with covering dakka from the lootas, lobbas and the dakkajet. Get the Looted tank into the enemies tough guys, show them who's boss and then hopefully mop up everything that's left.
thing that can go wrong, getting the looted tank stuck or blown up means foot slogging for da boss. which means a lot of incoming fire onto him and his nobs. Boyz alone won't save the day, their job is mainly to engage another unit to give the boss some space, and prevent stuff from getting to my fire support.
Sure they can kill a lot of things, and put out a pretty insane amount of shots (54 shoota shots and 9 big shoota shots), and they're still good in close combat as well. One day I'm gonna do a whacky list and make a mob of 30 'Ard boyz (4 pts more per Boy, giving them a 4+ armour save), just for kicks. It will probably be a humongous waste of points.
We'll see, I need to try some less 'standard' lists soon. Because it's pretty fun to try out different lists!
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