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söndag 15 juni 2014

White Templars vs Necrons 1000 pts picture batrep. 7th Edition.


A small battle between my White templars and Andreas.K's Necrons
I had a crusader squad in a rhino, 10 man, sgt with a lightning claw and stormbolter and an Initiate with a power axe and one with a  meltagun. Another crusader squad, 5 initiates, one with a lascannon and one with a grav gun with five neophytes as cannon fodder to protect them.
A stormtalon with skyhammer missile launchers and the TL-assault cannon.
last but not least I had a razorback with a TL-lascannon driving 5 honour guard with the chapter banner and the Chapter master himself,  kitted out with 2 lightning claws and artificer armour (I forgot he had the armour indomnitus, so that was around 60 pts down the drain).

I was up against 2 groups of immortals with tesla weaponry, lead by an overlord each.
two annhilation barges and a doomsday ark.

the mission was Big guns never tire, with deployment on the short table edges.


Necrons got turn 1. they moved up pretty agressively.
One barge shot and wrecked my Rhino through the ruin so the crusaders disembarked behind it, in hindsight they should have deployed out in the forest. The Doomsday Ark couldn't see any targets and so moved into position on his left flank, which meant it didn't have its disgusting 72" range this turn!
Nothing else happened basically so it was my turn. I moved the Crusader squad up into the forest (see?)
The razorback, it's path now blocked by the smoldering wreck of the Rhino. elected to go left instead and fire on the annihilation barge with it's twin-linked lascannon, I however failed to damage it.
the crusaders with the lascannon hung back in their crater (we had decided to treat all craters as difficult terrain instead of using their rules from the book). They also fired on the Barge and managed to only glance off one hull point. The Crusader squad ran up through the woods but didn't manage to quite get to the crater.


In return the barge fired on the razorback, also peeling off a hull point, the immortals moving up, one group coming around the corner of the bastion in the middle (it was just impassable terrain for some LOS blocking)
their relatively short range meant they could do little else this turn.



The Doomsday ark however caught sight of the crusader squad coming out from the treeline and fired its 72" range gun... that has strength 9 and AP 1....!!!! What the hell!?
It rolled a solid hit and the explosion got all but two of the hapless marines....
Those two poor bastards where however in range of the immortals now and so got blasted to bits. Ouch!



the Barge fired again on the razorback but only managed to peel off another hull point! One more to go.
The immortals simply continued to move up towards me, the unit by the bastion moving in to grab the objective on my right flank. It was gonna be a toughie to get them off it now.


My stormtalon came in from reinforcments, luckily and fired on the annhilation barge (the other barge had just been sitting on the objective in his deployment the whole game. it wasn't even bloody needed!).



The combined fire of a razorback and a stormtalon was enough to bring the first annhiliation barge down so the crusader squad with the lascannon fired on the imortals and actually managed to kill a few, and two of those didn't come back up. 


My Chapter master and honour guard had disembarked earlier and were now moving up, hoping to get a rather long charge off to assault the immortals coming towards them. Luck was not with me however and I failed their charge distance.

So on the necron turn he actually charged me, however as luck would have it my chapter master killed his overlord and the honour guard put a few immortals to the test by putting them in the ground. They failed their morale check and fled.
well, they tried but my finest warriors of the White templars ran them down. I needed this!
funnily enough the overlord got back up, all alone, caught between the honour guard and the lascannon crusader squad.


The necrons did however bring the stormtalon down with massive amounts of firepower.
In response the lascannon crusader put a giant hole in the back of the overlord, killing him again...But he got back up! Again!
he moved towards the crusaders, hellbent on showing them what happens if you lascannon a Necron Overlord. But he died from the overwatch. And this time he stayed dead.


My chapter master, called in an orbital bombardment on the remaining immortals on my right flank in an attempt to get them off the objective they were sitting on, but alas the bombardment scattered and only killed two. they did not get back up from that though!

The Crusader squad realized too late that the battle was nearing its end and that they should move to take the objective in front of the bastion, so they ran out of their beloved crater and towards the ruins with some covering fire from the razorback.

The chapter master and his bodyguard moved up to reach on of the enemy objectives past the bastion hoping the battle would end before they got hammered by the second annihilation barge and doomsday ark.
Alas on their way there the honour guard fell to mass fire, leaving only the chapter master making a mad dash towards the objective. 


If they game would end now I would get 3 more victory points. But it didn't. If I had remembered to use the armour indomnius's once per game 2+ invuln save he might have survived the onslaught of the barge and the immortals. But I didn't so he fell and the game ended a crushing 2-7



It was a good game, and the second time I've ever met Necrons. My thoughts are: they are disgustingly dangerous.
Also this was the first time I fielded my White templars. They are my assault focused Space Marines. They're fun but not that great as they lack any meaningful long range anti armour weapons.


 FOR THE EMPEROR!


tisdag 18 mars 2014

White Templar progress #2


At first I painted all the loin cloth thingies white (building up from brown, while the armor goes from black to grey to white).


But later I realized they should be black, if they should be reverse colours from Black Templars. Also it looks a lot better as there isn't really that much black on the models, but a ton of white.




I switched the power sword to a power axe, +1s and ap2 is a better buff and he will likely survive until he gets to strike so it's all good.




Still thinking of switching the plasma gun to a melta gun or a flamer.




FOR THE EMPEROR

måndag 17 mars 2014

White Templars progress #1


So I started work on my White Templars, here's the Captain...



...Well, here he is, I switched out his torso and helmet. SO much better!


Here's the Crusader squad...


After I primed them I (of course) changed my mind. One thing that makes Crusader squads unique is the ability to go chainsword+bolt pistol instead of just Bolter so I switched out all their arms!
I even had to fix an extra left arm from a pair of arms meant for the gunner on an attack bike to make it work with the bits I had. 


Then I finally repainted their arms and started giving them some colour.
Of course on the first guy I did the shoulder pad all wrong, carefully filling in the trim with black. Only to then realize it should be white...


Switched the heavy weapon for a power sword (same amount of points!) for some extra punch in melee.
What's extra juicy is that because that guy isn't a character like the sergeant, he can't be challenged out and dealt with! Nifty.


White Templars. A bunch of total badasses, and quite literally the reverse colour scheme of the Black Templars.


FOR THE EMPEROR!

måndag 10 mars 2014

Clan Foraks new Allies: The White Templars!

For some time now I wasn't quite happy with having a home-made Tech marine
So I started thinking of how to make him into a Captain instead, and if so what weapons he should bring.

Theeeen I started thinking maybe I wanted to be able to use the Relics from the main Space marine book. Which I can't with Clan Raukaan. And also if I had another chapter my Marines wouldn't be all black and retardedly boring to paint. So I was looking up if I could ally Raukaan with 'vanilla' Iron hands so I wouldn't have to keep track of two different chapter tactics, and also I could then tackle painting Brazen claws. That would be a cool dream/nightmare to paint but it would look really cool.
But you can't ally like that because they have the same chapter tactic. Bummer.




This Allied Detachment will consist of a Captain, 5 Sternguard and a tactical squad.

So I started looking at other successor chapters and chapter tactics, because I didn't want to pick one of the way too common founding chapters. Some that I like the most are the Silver skulls, Storm lords and yeah...Brazen claws. But looking at chapter tactics Storm lords use the White scars one and that won't benefint me more than to give me hit & run. Sortof not worth it. Silver skulls could be quite good because of the Ultramarine chapter tactics. Well, at least the tactical squad doctrine.



Then I started looking at Black Templars. Now I do like their feel and their chapter tactics a lot. In fact it was one of the possible chapters I chose from when beginning to play Space marines. But they are also nearly entirely clad in black so I googled to see if they had any successor chapters. Two were rumoured to be of Black Templar descent. The Red Templars and the White Templars. Now I didn't want red space marines, it just looks like blood angels, but the White templars would contrast nicely with my Iron hands without looking too far off, being almost exactly reversed in colours!





Then a thought hit me that sealed the deal. Black templars (or White ones in my case) have access to crusader squads and 3 characters! As an Iron hands player I have access to zero special characters, and what I like about IC's is those that either switches around unit types or gives buffs to the army. And bott IC's of the Black Templars do give buffs, and the Emperors Champion is just a total badass.

Altough Black templars are reknown for being an assault oriented army and I'm building a more shooty army with my Iron hands I thought this might be a bad idea too. But after reading a lot of tactica and stuff about the 6th ed Black templars it seems they are quite good as a shooty army now as well.
For example, unlike the other vanilla space marines, Black templars can take a 5 man crusader squad and still have both a heavy and a special weapon. As well as a combi-weapon on the sword brother (their sergeant). That's a lot of firepower on a small squad.
And in the other direction they can take a Crusader squad with 10 space marines and 10 scouts (initiates and neophytes), for a rather cheap price, if you don't equip them for close combat they are a formidable unit to bunker down on obectives with, heck they're good at that even if they only have bolt pistols and chainswords.


So White Templars it is! They have almost no fluff what-so-ever apart from their homeworld being Sanctum.
So my guys are a Crusading Templar chapter that focuses more on ranged combat.

FOR THE EMPEROR!