Visar inlägg med etikett chapter master. Visa alla inlägg
Visar inlägg med etikett chapter master. Visa alla inlägg

tisdag 22 april 2014

White Templar progress. Chapter master


Here's my Chapter Master for the white templars.
I have decided to repaint my Iron hands Honour guard into white templars and later get a Master of the Forge as the HQ for them instead.


My WT leader sports two lightning claws and artificier armour, he's a pure close combat beast.
The only ranged weaponry he has is the orbital bombardment and an auspex!
Characters with no ranged weapons might as well have an auspex, its 12" range and ability to lower the opponents cover save might come in handy...maybe.


I might give him the Armor Indomitus, at least in some games. a 2+ invuln every now and again might keep him alive against MC's and other nasties.

måndag 27 januari 2014

Shenanigans - Space marine Iron hands, Clan Raukaan

Hey everyone. Mike here with something I'd like to call Shenanigans. It's basically ridiculous builds or equipments, or even entire army lists that I either find super McCheese retarded or just plain funny. These doesn't have to be good ideas in terms of cost efficency or actual usefulness. Let the sillyness begin!

I will start off with a thing that dawned on me a couple of days ago when fiddling with my army list for my Clan Raukaan (Or Clan Forak as I call mine).

First off a little basics. Iron hands all gain a 6+ Feel no pain 'save' as well as characters and vehicles having It will not die (basically regenerating wounds, self repairing) on 5+ on the end of a friendly turn (the Iron hand players turn, that is).

So, for this Shenanigan I'm gonna create a silly hard to kill chapter master.
First give him artificier armor for a 2+ armour save, then give him a bike for toughness 5 and some mobility as well. Then he shall have the Gorgons Chain, an item that depending on how many wounds you have suffered gets worse. But! it starts off giving a 3+ invulnerable save, Eternal freaking Warrior and +1 to the Chapter masters Feel no Pain. He's now pretty darn tough, but we're not done yet!

For the next step you need to get another HQ that unlocks the Command squad. So a Captain, Chaplain or a Librarian. What you do with them is not important. What is important is the Command squad just mentioned earlier.

Give them bikes, let them accompany the Chapter master and make one of them an apothecary. then kit out the rest as you wish. for silly points sink why not storm shields and power swords/axes? The Chapter master wants to get into close combat after all.

You now have a fast moving Chapter master with Toughness 5, 2+ armour, 3+ invuln and a 4+ Feel no pain. That if you get the right warlord trait can even become a 3+ feel no pain. Oh, and Eternal warrior.

You can just look out sir any would be wounds to the command squad as you rush towards your opponent with your nigh unstoppable Chapter master.
I'd give him a power fist or a thunder hammer as well so he can really smash thing when he gets there!

Enjoy! (I will probably never use this. Unless I want to test its merits in a tard-fun game someday)

pew pew pew! The flesh is weak!