Visar inlägg med etikett Dark Eldar. Visa alla inlägg
Visar inlägg med etikett Dark Eldar. Visa alla inlägg

lördag 17 januari 2015

I live, again! (+Dark Eldar pics)

Just like those pesky Necrons, I'm back and at it again!

I have a ton of pictures from painting, batreps and.... Well that's pretty much it.
This post however is mainly me giving the ol' blog (and myself) a kick in the bottocks to get things going again.


The biggest news is probably that I traded all my Orks in for Tyranids.
Partly because I wanted to play Tyranids and I didn't use my Orks very often, especially since I felt my playstyle with them took a bit of a pounding with the new codex (which is good, it's just now what I wanted). But also for the fact that I feel like I won't have time to collect and play four different armies! Also most of my Orks were bought used and painted by other peeps, and it didn't feel 100% my Ork army, the way I wanted it.
Might restart my Ork army at some point in the (far) future. Right now it's Space Marines, Tyranids and a small force of Dark Eldar that is getting my love.

Speaking of my Dark Eldar, their new codex is amazing! I think I love pretty much everything in it so far. They did a great job balancing it and keeping things fun. And oh man, that Voidraven Bomber is haaaaaaawt~!




Here's my test on making Grotesques out of Skaven Rat ogres. I think I'm gonna use a Talos head for to give it some more Dark Eldar-y details, but it does look very Grotesque-ish with its sewn together skin and arcane.... scarifications... Eww.

 


My colour scheme for my Dark Eldar is Yellow and black, with a dash of green here and there for that poisonous effect.


söndag 6 oktober 2013

1000 pts Dark Eldar Vs Tyranids. Picture batrep!

First time me and Anders actually rolled for deployment and mission type...And we got the Relic and short table edges deployment (can't recall its name). We forgot night fighting however.

My Dark Eldar consists of
Archon with an Agoniser, Shadow field and a Blaster
Haemonculus Ancient with a Hexrifle, Agoniser and a Liquifier gun.
2 units of 5 Trueborn, one with a splinter cannon and 4 Blasters - this is the Archons bodyguard.
The other five trueborns have 2 splinter cannons and 3 shardcarbines - this is the haemonculus bodyguard.
10 Kabalites with a splinter Cannon riding in a Raider with splinter racks, flickerfield, nightshields and torment grenade launchers.
5 Wyches, because I have to have 2 troops choices :c
Beastmasters, 3 Bm's, one with an agoniser, one Khymerae pack of 5, and then two packs of razorwings with 2 in each.
And finally 3 Reaver Jet bikes, with Cluster caltrops and I forgot to not bring a heat lance.



I deployed my Beastmaster on my left flank to counter the hordes of termagaunts and hormogaunts, and behind them the Reaver jetbikes. I then hid my Raider and Wyches behind the large rock outcrop in the centre. My two Trueborn squads got stuck on the right flank in the open, I didn't have the fear a lot of shooting coming my way, and I needed good fire lanes.


The horrific horde of Tyranids, from bottom to top included something like this:
Genestealers, Hive guard, Flying hive tyrant, hormogaunts, termagaunts and a tervigor.
Thos blobs of troops were pretty darn scary to be honest!

TURN 1


The Nids went first, rushing up towards the Dark Eldar position, the Hive Tyrant flying across the board, firing at the Archon and his squad. I had placed the Archon first to protect the unit with his 2+ save, as I didn't expect a lot of shots coming his way at turn 1. There wasn't a lot of shots but I still managed to roll a 1 and fail the shadow fields save, reducing him to the basic 5+ save from now on and losing a wound. Ouch!

On my first turn I flung the Reavers across the board over the hive guard, my thinking being that their s8 shots that need to LoS and ignores cover needed to die or they would get the reavers on the Nids next turn no matter what they did, but I whiffed on rolling the number of attacks, only getting 1 s6 attack and 2 s4. It did nothing against their high toughness so the reavers were pretty screwed.
My Raider moved up and filled the skies with splinter fire against the hive tyrant. wounding it and bringing it crashing down. It still lived but had only one wound left. My Haemonculus and his trueborn opened fire on the now walknig Hive Tyrant. An enormous amount of shots were fired (6 each from the splinter cannons and 3 each from the shardcarbines + the hexrifle)... And I failed to cause any more wounds!



The Beastmasters moved up an impressive 12" and then charged the hormogaunts. The close combat was pretty brutal, but I whiffed on the khymeras 4+ invuln so they all died, and then in my agony I completely forgot the 20 rending attacks from the razorwings and so I lost combat and the unit broke and got caught and oblitirated. Good first impressions from my Beastmasters!

TURN 2


On turn 2 my Archon fell to the Life leech of the hive tyrant! getting it back up to 3 wounds, Gross!
it then charged the Trueborn but only killed one of them and they held their ground, despite the loss of their glorious leader.

The hive guard blasted two of the three Reaves out of the sky but the third stubbornly held as well. At least sometimes it's a good thing to roll low numbers!


The hormogaunts and termagaunts surged forward, the termagaunts reaching the Relic as the Hormogaunts charged the 5 wyches. The combat was a bit surprising though, as the Wyches struck first and killed 6 Gaunts, the Gaunts had to kill them all to win combat, but only managed to kill 4 thanks to the Wyches 4+ Invuln in close combat (dodge!) and then the single Wych ran the remaining Gaunts down as they failed their break test, and therefore gained a pain token. Badass!


My Raider moved up and the Kabalites inside fired on the termagaunts holding the objective, trying to free it because I really really needed some victory points by now, having failed to kill the hive tyrant, get first blood or grab the relic! The Raider itself fired at the hive guard and managed to kill one of them.
My Haemonculus and Trueborn could not fire at the Hive tyrant as he was in close combat, so they chewed through the Genestealers who had been slogging it across the board towards them. the hail of fire left only two genestealers, who fled off the board.
My Reaver swooshed off to try and heat lance the Tervigon, but missed the gigantic target. Geez!

TURN 3

A sight a bit too familiar already, the Hive tyrant shoots and psyche the Haemonculus and his troops to near death, and then charges the remains. How different it all would have gone down if I only had managed to get one additional wound through on turn 1.

The Tervigon had spawned even more Termagaunts and again took the Relic. and the Hive guard put a hole in the Raider, leaving it with 2 hull points and a shaken crew.I think we forgot that it was open topped so it should have been one result worse though.

My last Trueborn died on my turn 3's close combat, the raider moved and fired again, I contemplated at shooting the Tervigon, but changed my mind and disembarked the Kabalites and moved them into position to kill a small unit of 5 termagaunts, killing them all and giving the Kabalites a pain token for a 5+ FNP. They're gonna need it!
the raider snapshotted at the hive guard but missed. I really didn't want them firing back because it would doom the Raider (well, I had already lost anyway, but still)

TURN 4.

Well, to make a long story short, the Raider got wrecked about ten times over, and the Kabalites were slaughtered down to two men... Who stood their ground. Turn 5 came and with that I declared good game, and charged my two Kabalites at the termagaunts, one got shot in overwatch but the last one made it, and then died, as exptected, in close combat.


It was a really fun game, can't wait for the next one!






måndag 5 augusti 2013

2x Dark Eldar vs Blood Angels 600 pts picture batreps!


So I brought my new and improved Dark Eldar with me this time against the Blood Angels for two sets of battles! I had to make some last minute changes because I had forgotten to take two Troops choices, so I scaled off a few points here and there and added 5 whyches with haywire grenades for some suicidal anti vehicle support. Other than that I had my Archon with agoniser, shadow field (2+ invuln, that goes away if he fails a save) and a Blaster, five Trueborn with 4 blasters and a splinter cannon (blasterborn!), 10 kabalites with a splinter cannon riding a Raider with flickerfield, splinter racks and night shields. And lastly 3 Reaver jet bikes, with cluster caltrops and a heat lance.
The Blood Angels brought an assault squad with a librarian, a squad of tactical marines with a plasma gun and cannon and a furioso dreadnaught.


In the first battle I managed to immobilize the Furioso after trying to hit it in the back like 3 times with the heat lance, so it stood there firing it guns for the rest of the combat. My raider got blown up but only 2 kabalites died in the blast, but then another four died to bolter and plasma fire and the squad fell back after failing their leadership test.



The assault marines got in a good position behind a large rock formation before jumping out towards the Blasterborn with my archon in it who had moved up a bit to fire at the tactical squad.
They managed to get off the assault killing 3 blasterborn with hammer of wrath and gunfire, and then the Librarian accepted my Archons challenge (he didn't know what the Archon could do apperantly) and the Archon got to hit first and with ws 7 and 4 attacks with ap 3, the librarian didn't even get to strike back before he was dead. I felt kinda bad that I didn't warn him about the fact that Archons are pretty mean in a duel before he accepted, but oh well, I'll take it as some sort of wierd cosmic vengeance for the force staff to my ork warboss's face!

the assault marines however quickly killed the remaining trueborn and eventually the Archon as well, who rolled two 1's after taking 3 hits, putting him down to 1 remaining wound and no invulnerable save. I had also magically forgotten that the agoniser always wound on a 4+ instead of using his strength 3, that certainly didn't help him killing off assault marines before they could strike!
the Wyches got gunned down as they tried to assist the kabalites against the tactical marines, and then the kabalites got crushed between the tactical and assault marines, and that was that for the first game!


For the second match the blood angels decided to switch it up a bit and exchanged the assault marines for sanguinary guards instead! (from 10 assault marines to five sanguin's I think). I switched out my wyches for 5 kabalites with a splinter cannon. 

I got first turn this time but he siezed the initiative, and just genreally moved up with his force. The plasma cannon opened up on the new kabalite squad, direct hit and killed all of them! On my turn I flung my reapers across the table, bladevanes killing 2 marines from the tactical squad, and then hid behind a rock in his deployment zone. my blasterborn and Archon moved up as well, and greeted the sanguinary guard with 5 blaster shots, killing two guards and putting a wound on the librarian! the Blood Angels would have been better off with 10 assault marines, because the 2+ armour save of sanguinary guard was wasted against the blasters ap 2 fire! 

The Raider got in position behind a large rock (ther was a lot of them about!) and caught wind of the furioso, but the dark lance didn't manage to hurt it.

on the blood angel turn the tactical squad advanced into the ruins in the middle of the table, trying to shoot down the archon and his blasterborn, but the archon was the first model to take the hits from them, and he saved them all with his 2+ invuln! nasty!
the furioso moved up but failed its charge against the raider, luckily!
Then the Sanguinary guard charged the blasterborn, I got 3 sixes on the overwatch, and killed another 3! leaving only the librarian left to charge, and as before he didn't stand much chance against the Archon.

On my turn the reaver jet bikes swept back and in behind the furioso, hit it with the heat lance, and instantly blew it up!, the Raider swooped up and the kabalites within opened fire on the tactical squad, re-rolling to hit because of the splinter rack and ended up killing all but one marine. The pesky plasma cannon guy! He legged it out of the ruin, turned around on his turn and fire the plasma towards the Archon, scattered and hit the ruins he had just left. After that the blood angels conceded.


For the Emprah! taste plasma!

torsdag 1 augusti 2013

Custom Khymerae made from Goblin Spider rider spiders




Made a set of five Dark Eldar Khymerae from a bunch of old Forest Goblin Spider rider...Spiders. With some Chaos spawn bits I had left over. I previously used the spiders as Chaos Hounds for my Beastmen army but as I haven't played fantasy in ages I took them for my DE Beastmen.

I painted them kind of ghostly to fit in with the Khymerae lore from the DE codex. 
The choice of colours were actually inspired by the colour scheme of the 'zombies' in the movie Paranorman. Yeah, a bit of a random source of inspiration there :P