tisdag 4 mars 2014

Chaos Space Marines vs. Iron hands (Clan Raukaan) Tournament batrep 1250pts


The emperors will and deplpyment on the short table edges. I've actually never rolled that deployment until now, which is kind of crazy.

my tournament army list can be found Here



The CSM player, Kim, brought a cool black/purple painted army containing a Bastion with the long range las cannon thingy, 10 havocs with 2 missile launchers and 2 las-cannons, a chaos space marine Lord, two units of 10 cultists, one of them sitting in a Rhino and the other on foot, a predator with a tl-las cannon, two heavy bolters and a havoc launcher, 10 raptors with 2 flamers,
5 terminators with mark of nurgle and a chaos sorcerer in terminator armour, the sorcerer was his warlord as well. Quite the bodyguard he got there!


He got first turn and moved his predator and rhino up on his right flank, the Sorceror and his bodyguard moving along his left flank.
the bastion fired at the centurions and managed to wound one of them.
Not much else he could do due to how far apart our armies where at this point




my scouts shuffled around a bit in the ruin to the missile launcher could get LoS on the tanks approaching and the attack bikes sped forward to try and get into range with the multimelta.
On my right flank I moved my chapter master and his honour guard up followed by the centurions.

My drop pod-ing Ironclad dreadbert had a bit of a conundrum. He wouldn't do much against the terminators with his ap3 weaponry so the only viable targets were the predator tank or going after the cultists hodling the objective on the CSM deployment.
I decided to land near the cultists and let them feel the warmth of my heavy flamer and meltagun. Deciding to hold back the hunter-killer missiles in case it would survive a turn. That was a bad mistake! I killed all but one lousy cultist, and to add insult to injury he passed his leadership test!

the chaos space marines returned the favour by blowing up the Ironclad and his drop pod.
they also fired on the attack bikes and scouts but both made their cover saves, and a scout even made his 6+ Feel no pain roll.


On my turn I decided it was time to drop some orbital bombardment on the Chaos sorcerer and his retinue.
A strength 10 ap1 hit would decimate them, but alas it scattered almost 11 inches off target.


the sorcerer cast hallucination on my chapter master and his squad, and made them unable to shoot, run and charge or strike in melee! Yikes!
other than that it was another amazing round of making 5+ jink saves with the attack bikes and 4+ cover saves with the scouts in the ruin, but I think I lost one or two scouts eventually.


Being rid of the hallucination I had two options, charge with the honour guard & chapter master or play it safe and stay in cover and hope the centurions could take care of the terminators and sorcerer.
I decided to play it safe because that bastion full of havocs had their eye on my warlord for sure!
The centurions opened up and killed two terminators and managed 2 wounds on the sorcerer, who apperantly only has two wounds, so a slay the warlord for me so the score for now was equal.


two nurgle terminators remains, luckily for them the sorcerer left them with a parting gift of fearless.

a bit of a consolation for Kim was that I forgot to move my attack bikes so they wouldn't get any jink saves this turn, I think I got a bit carried away with the centurions.

still they managed to wither the storm kinda good, only taking one wound, and then killing two raptors in overwatch, making them fail their charge!

the Centurions took another wound, but I had accidentaly shifted them around when moving so the guy who previously took  a wound was actually in the back, so no casualties!

My centurions split fire between the bastion and the remaining terminators, killing the nurgle infested tactical dreadnought wearing traitors easily, and the twin linked lascannon managed to kill a guy inside the bastion.



The Raptors closed in real good on my attack bikes, and this time easuly made the charge. 
They only managed to get one wound through though, and that was with their hammer of wrath attacks!
in return they lost one of their own, ending the assault in a stalemate.

Night fighting came on on turn 5, which was mostly good for me. my only ranged unit having night fighting from the omniscope. I decided to split fire, making one of my centurions fire on the Rhino and the other two on the bastion. I managed to immobilize the Rhino and kill another guy inside the bastion.

My chapter master and his bodyguard moved up to the next cover, just barely managing a short sprint into the safety of a ruin.

the attack bikes vs raptor fight went on and the attack bikes killed two more raptors but the raptors morale held, even though they didn't get a single wound through. 

the cultists jumped out of the rhino and moved to helt the raptors, but a crater was in the way for them to get a good charge in this turn.

the chaos predator tank moved up and did its best to kille the scouts, felling one of the surprisingly durable snipers. (seriously, I rolled cover and FNP saves like a God Emperor!)


The raptors lost another of their kin without inflicting a wound on the attack bikes and finally broke morale and fled. Only for the Cultists to take their place. Which was really bad for me because that multimelta would have been really nice to get a shot off behind the predator tank!
the bastion and its inhabitants fired upon the honour guard but 2+ armour saves and cover saves were made with great success, not losing a single honour guard.

On my turn I realized I had an opportunity to get another victory point by risking my chapter master and honour guard out in the open, running across for his deployment zone. I took it and moved out of the cover and with the run move, coming about half an inch short! If the game would go on for another turn and my elite warriors would survive another turn of shooting, I could win this!

My Centurions did their best to work the bastion, grav-cannons being useless against buildings.
They only managed to kill another guy inside the bastion, not really reducing their damage output by any noticeable amount. I did do the desperate mistake of split firing and trying to kill the cultist on top of the building but his cover save was way too good.

The bastion and its occupants opened fire on the Honour guard, killing four of them!
Luckily I made my leadership test and so stood my ground, a single honour guard and the Chaper master left standing.

I was getting worried that his forces on the other flank would start to get to my tactical marines in the back that were holding on to my objective (and in doing so, not even firing a single bolter round!)
but the attack bikes and scouts held firm despite the overwhelming odds.

I managed to move into his deployment, and even rolled a decent run distance, making it into cover, should the game go on for yet another turn. 

My centurions fired at the bastion again, all to protect my chapter master and that one deciding victory point he could bring me!
the lascannon did a pen this time, and then I rolled a 5 on the building damage table, being +1 thanks to ap2 it had the result of a structural collapse, killing almost everyone inside and wounding the chaos lord operating the icarus lascannon on the roof, altough the cultist managed to survive the fall.

And with that the game ended, 5-4 to Clan Raukaan.

DEATH TO THE TRAITOR!


It was a fun game that I think could have gone very differently had I not had insane luck with the dice, or if I had managed to kill all the cultists on turn 1. That 6+ FNP might not be much to write home about but it sure feels nice to get to roll another save, and it feels even better when you roll a six on that save.

FOR THE EMPEROR!







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